Step1:
Get a BOX!

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Step2:
Hit "CNTRL-D" and move the new box over.

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Step 3:
Select both boxes using "shift+spacebar". Then Use the
"Raycast-Polygon"(Y) tool and select the two pollies that are facing eachother.
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Step4: Delete the polygons by hitting del.
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Step5: Go to Create>Poly.Mesh>Merge
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Step6: Lookie at that
pop-up. Drag the slider up till it conjoins the vertices. (Any slider
in XSI can go beyond the slide limits,
eg. my slider is at 4)
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Step7: You can also
click in the "blend" check box. What this will do is fill
the space between the two objects with pollies.
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Step8: Drag the new
"merged" object up so we can see the source models.
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Step9: Now as you can
see if we start editing the older objects the "new merged"
geometry starts to move with it. This is useful for a lot of various
reasons.
But we want to delete the old "un-merged" objects. If we
delete them now the "new-meged" object will go with it.
Thats because when they are merged
there is history atomatically created so that we could if necesary
got back and edit them. But for now we don't want them.
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Step10: In order to
remove the history on the new object we must "freeze"
it. This clears the history of an object. (The "immed"
button next to freeze basically freezes
while you work. Good for dense polygon models, as the histories can
become huge.)
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Step11: Now you can
delete those old boxes...just select them and press delete.
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Step12: Another thing
that happens when you merge to pieces of geometry is material clusters
are kept from the old objects. This means that each box
is gonna transfer its material to the new object. We don't want
those clusters in this case senario so we delete them. Go to "clusters"
and shift select the
two "ClsMat" nodes and press delete.
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Step13: And Voila! Merged
Geometry ;)
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